Tuesday, 1 November 2011

Rigging a basic character

In this scenario, I created a character using basic NURBS spheres and created a skeleton to allow rigging. This was part of a lesson-based tutorial performed by Sonia DiGennario. Below are screenshots showing each step:


 Screenshot 1 - Creating the legs


This image shows the first step, creating the leg required to build a character. I used the front view panel to line it up with precision.






Screenshot 2 - Duplicating the legs

This screenshot shows the duplicated leg, created by using the duplicate special tool within the edit list.








Screenshot 3 - Grouping

This image shows the group tool I used in order to group the 2 legs together, found in the edit list.





Screenshot 4 - Character shape


This screenshot shows the current stage, after each sphere had been created and duplicated where necessary. With the base compeleted, the next stage is to create joints.







Screenshot 5 - Spine

 This screenshot shows the use of the Joint Tool. Here, I have used said tool to create the spine, and I will later create joints at all relevant places of the body, including the arms, legs and head.








Screenshot 6 - Mirror Joints

This screenshot shows the next step, which was to mirror one half of the joints created. This saves time and ensures symmetry within the body.








Screenshot 7 - IK Handle Tool

This screenshot shows the next step, the IK tool. This is used to allow handles to be created, allowing the recently created joints to be moved. These handles can also be limited, to prevent a joint from being moved too far in a certain direction.







Screenshot 8 - Binding Skin

This screenshot shows the Bind Skin feature, which helps prevent unwanted movement from other joints during animation.





Screenshot 9 - Bending Limbs


Finally, using the requried CV's, I created bends within limbs in an attempt to show more reality. 








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