Screenshot 1 - Creating the legs
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPuONvG4rbpQ0E8iTUJjc1GhN-UOgn0YYFSc7VHjKbARLEbx7XC214_ZpfPLyPaAVMHmAHvIizRfZ-0dPCo6Kbc50LCvmo3SdEx_GQsSswWxt_itLR9yaLi57wfoS_OnJDvBO67Fk-B5Rl/s200/Screenshot+1+-+Creating+leg.png)
This image shows the first step, creating the leg required to build a character. I used the front view panel to line it up with precision.
Screenshot 2 - Duplicating the legs
This screenshot shows the duplicated leg, created by using the duplicate special tool within the edit list.
Screenshot 3 - Grouping
This image shows the group tool I used in order to group the 2 legs together, found in the edit list.
Screenshot 4 - Character shape
This screenshot shows the current stage, after each sphere had been created and duplicated where necessary. With the base compeleted, the next stage is to create joints.
Screenshot 5 - Spine
This screenshot shows the use of the Joint Tool. Here, I have used said tool to create the spine, and I will later create joints at all relevant places of the body, including the arms, legs and head.
Screenshot 6 - Mirror Joints
This screenshot shows the next step, which was to mirror one half of the joints created. This saves time and ensures symmetry within the body.
Screenshot 7 - IK Handle Tool
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbBPOYcWgJ8CaioIAflwnT5nWkTh2zJsGox2E2RQFF-fDOAcKcw1tnSxatCCDEslyOChboUEAzbTWNgjW_QYawYAXmAa_V3qCs9gavoS6wzrH3tzIPnOZHfEG1-Pm9F73LpsvUFpA0IN6G/s200/ss11+-+before+9+-+ik+tool.png)
Screenshot 8 - Binding Skin
This screenshot shows the Bind Skin feature, which helps prevent unwanted movement from other joints during animation.
Screenshot 9 - Bending Limbs
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOIrT2YYfkxi_zZgXeHEZPAEQpkUg0sgvzI0I6x1yH1JaAbeGv8ETCvywLAuAufBMHCegg8iW0WaYtvKeUOe4pDS2XdXyUPuBeyxDmbxnCn0kwFa60Jhdg46kXgG5Dj1kU7vlUeg9umACh/s200/ss10+-+before+9+-+bending+limbs+with+curves.png)
Finally, using the requried CV's, I created bends within limbs in an attempt to show more reality.
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