Monday, 7 November 2011

Current Situation - Mouse Character

Just a post to show my current mouse character. Here, I have modelled the body and head, following my images as reference within Maya 2012. As you can see, it is currently still rather cubish/boxy; this is due to the cube I started with.





The standalone head is as it appears without the smooth function. My next task is to make the model seem a lot smoother, removing the cubish design.

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