These images below show the kitchen sink. This object will be filling up with water, with the particle emitters embedded within each tap. A sponge will be present, which the mouse character will jump on to cross the sink. I may enhance the detail of this object at a later date.
Beginning of the sink. A simple cube altered to show a 'bucket' effect, the top cube will be lowered into the base cube, sitting on top.
The final design of the sink. I created the taps by extruding a cube outwards, in the similar shape of a tap. I then extruded a face inwards, where the water will emerge later on. The drawers are simple cubes. The sink itself was smoothed, after creating edge loops, to retain its cubish outline. The middle of the sink did not include more edge loops, to show a more circle effect once smoothed.
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