Below are some screenshots of my mouse character, smoothed. I had recently noticed that my previous screenshots of my mouse have been unsmoothed, so I have now rectified the problem. Looks a lot better now :D
I am still in the rigging stage of this mouse, as I have spent most of my attention on the environment. I have come across a few problems while attempting to rig this mouse, including deformation of the skin. I am unsure how to utilise the paint skin weights tool effectively; which is my next task. More updates on that soon. He might have a tail soon, too, might.
Monday, 9 January 2012
Sunday, 8 January 2012
Textures - Metal
Below is an image of the metal texture I created in Photoshop CS3. I followed a very simple but effective tutorial, with the link to the website below the image. I used motion blur, noise and lighting effects.
http://photoshoptutorials.ws/photoshop-tutorials/textures/metal-texture.html
The image below shows a dark wood texture I created in Photoshop CS3, by following an effective tutorial (link provided below image). I used this image to texture the table and chairs within my scene in Maya 2012, and I am very pleased with the result. When creating the texture, the filters I used include clouds, motion blur, brush strokes, level adjustments and hue/saturation.
Here is the link to the online tutorial I used to create this texture: http://www.myinkblog.com/creating-a-realistic-wood-texture-using-photoshop/
The image below shows the ketchup bottle texture I created within Photoshop CS3. To achieve this texture, I opened an image of a ketchup bottle, cropped the image to show only the logo and edited the logo with a brush tool to prevent copyright issues. I then added this logo texture to a selected face on the ketchup bottle object I modelled in Maya 2012. The rest of the bottle was shaded red, within the 3D software.
The image below shows a metal texture I created within Photoshop CS3. Here, I followed a basic but effective tutorial (link provided below). To create it, I simply shaded the background in a grey colour, included a motion blur filter and cropped out the edges. I planned to use this texture on a number of metal objects within my scene in Maya 2012, such as the oven base, but I later decided to not use it at all. Even so, I am still pleased with the result of this texture.
Here is the link to the online tutorial for creating the above texture: http://photoshoptutorials.ws/photoshop-tutorials/textures/metal-texture.html
Below is a texture I created within Photoshop CS3. I simply shaded the background in a cream colour, and added a motion blur filter, which is hard to distinquish due to the colour used. I created this texture to be used as the wallpaper for the kitchen I made within Maya 2012.
The image below shows the water texture I created within Photoshop CS3. I followed a very quick tutorial to create this, with only 2 steps to take. A very simple, but very effective solution to showing water. The link to this tutorial is provided below the image.
This is the link to the water texture tutorial: http://www.myinkblog.com/creating-a-realistic-water-texture-in-photoshop/
Below is an image showing the lighter wood effect I created in Photoshop CS3. I followed the same tutorial as the one used for the dark wood effect, with a slight alteration on the hue/saturation. I decided to use this lighter shaded wood on each cupboard I created in Maya 2012, and I am very pleased with the visual outcomes.
This image shows the work top texture I created in Photoshop CS3. This was a simple texture to make, with just a noise effect added to a cream background. I used this texture on each work top within the kitchen scene.
http://photoshoptutorials.ws/photoshop-tutorials/textures/metal-texture.html
The image below shows a dark wood texture I created in Photoshop CS3, by following an effective tutorial (link provided below image). I used this image to texture the table and chairs within my scene in Maya 2012, and I am very pleased with the result. When creating the texture, the filters I used include clouds, motion blur, brush strokes, level adjustments and hue/saturation.
Here is the link to the online tutorial I used to create this texture: http://www.myinkblog.com/creating-a-realistic-wood-texture-using-photoshop/
The image below shows the ketchup bottle texture I created within Photoshop CS3. To achieve this texture, I opened an image of a ketchup bottle, cropped the image to show only the logo and edited the logo with a brush tool to prevent copyright issues. I then added this logo texture to a selected face on the ketchup bottle object I modelled in Maya 2012. The rest of the bottle was shaded red, within the 3D software.
The image below shows a metal texture I created within Photoshop CS3. Here, I followed a basic but effective tutorial (link provided below). To create it, I simply shaded the background in a grey colour, included a motion blur filter and cropped out the edges. I planned to use this texture on a number of metal objects within my scene in Maya 2012, such as the oven base, but I later decided to not use it at all. Even so, I am still pleased with the result of this texture.
Here is the link to the online tutorial for creating the above texture: http://photoshoptutorials.ws/photoshop-tutorials/textures/metal-texture.html
Below is a texture I created within Photoshop CS3. I simply shaded the background in a cream colour, and added a motion blur filter, which is hard to distinquish due to the colour used. I created this texture to be used as the wallpaper for the kitchen I made within Maya 2012.
The image below shows the water texture I created within Photoshop CS3. I followed a very quick tutorial to create this, with only 2 steps to take. A very simple, but very effective solution to showing water. The link to this tutorial is provided below the image.
This is the link to the water texture tutorial: http://www.myinkblog.com/creating-a-realistic-water-texture-in-photoshop/
Below is an image showing the lighter wood effect I created in Photoshop CS3. I followed the same tutorial as the one used for the dark wood effect, with a slight alteration on the hue/saturation. I decided to use this lighter shaded wood on each cupboard I created in Maya 2012, and I am very pleased with the visual outcomes.
This image shows the work top texture I created in Photoshop CS3. This was a simple texture to make, with just a noise effect added to a cream background. I used this texture on each work top within the kitchen scene.
Saturday, 7 January 2012
Mouse Rigging Progress
Below is an image of the mouse, as it currently stands. I have added 2 IK handles so far, one on each arm. I still need to add more IK tools around the body, including the legs, head and eyes, but I am currently trying to sort out the deformation of the body, when the arms are moved for animation. The image also shows the control points that I have added for each IK handle, to aid the selection of each IK handle during animaiton. I have also colour coded each control point.
Monday, 2 January 2012
Environment - Untextured Kitchen
These image shows the current state of the kitchen. I have placed every object created into one scene, where the animation will take place. There are no textures yet; this is my next task. I simply created this scene to see how the final design would look, once scaled properly.
Environment - Table
The images below show the table in its current state. I have included knives, forks, glasses and plates. I think it is completed, and is now ready to be textured. Any feedback will be greatly appreciated.
Environment - Table Objects
Below is an image of some objects I have created, to be included on top of the table. Here, I have created a bottle of ketchup and a salt shaker, duplicated to represent a pepper shaker too. They will soon be textured. The knife and fork were created using a reference image, and will also be added to the table.
Environment - Table - current progress
Below is an image of the table, in its current state. I will be adding the likes of plates, knives and forks, and other objects on the table.
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