I have now finished my animation. I edited the camera, from the last render, to appear much smoother than before. I have also improved on the lighting within the scene, although it is still too bright in some areas. Below is a link to the video, uploaded to YouTube:
I decided to edit some of the render settings before batch rendering, such as increasing the quality to hd, and widescreen.
Showing posts with label 3D mouse. Show all posts
Showing posts with label 3D mouse. Show all posts
Tuesday, 17 January 2012
Sunday, 15 January 2012
Rendered Animation - The first one
Even though I am strapped for time, I am still going to create another render after this one. Here is the current animation:
I am happy with the animation itself, but I am not so keen on the camera. The camera is currently too fast, it makes me sea sick! So for the final render, the camera is going to be nice and smooth. The other issue I did not notice until rendering is the current lighting, its too dark in some places and way to light in other (i.e the start of the animation...a bright white microwave). I have already sorted the lighting ready for the final render.
Learning Outcomes
Other than that, I think its really good, and I think I have achieved quite a lot while developing this animation, I have learnt a lot of new skills, such as adding light, painting skin weights, rigging, smoothing effectively with edge loops, texturing, UV mapping, use of IK handles etc. and I feel a lot more confident when using Maya 2012.
I am happy with the animation itself, but I am not so keen on the camera. The camera is currently too fast, it makes me sea sick! So for the final render, the camera is going to be nice and smooth. The other issue I did not notice until rendering is the current lighting, its too dark in some places and way to light in other (i.e the start of the animation...a bright white microwave). I have already sorted the lighting ready for the final render.
Learning Outcomes
Other than that, I think its really good, and I think I have achieved quite a lot while developing this animation, I have learnt a lot of new skills, such as adding light, painting skin weights, rigging, smoothing effectively with edge loops, texturing, UV mapping, use of IK handles etc. and I feel a lot more confident when using Maya 2012.
Monday, 9 January 2012
Mouse - smoothed
Below are some screenshots of my mouse character, smoothed. I had recently noticed that my previous screenshots of my mouse have been unsmoothed, so I have now rectified the problem. Looks a lot better now :D
I am still in the rigging stage of this mouse, as I have spent most of my attention on the environment. I have come across a few problems while attempting to rig this mouse, including deformation of the skin. I am unsure how to utilise the paint skin weights tool effectively; which is my next task. More updates on that soon. He might have a tail soon, too, might.
I am still in the rigging stage of this mouse, as I have spent most of my attention on the environment. I have come across a few problems while attempting to rig this mouse, including deformation of the skin. I am unsure how to utilise the paint skin weights tool effectively; which is my next task. More updates on that soon. He might have a tail soon, too, might.
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