Screenshot 1 - Creating the legs

This image shows the first step, creating the leg required to build a character. I used the front view panel to line it up with precision.
Screenshot 2 - Duplicating the legs
This screenshot shows the duplicated leg, created by using the duplicate special tool within the edit list.
Screenshot 3 - Grouping
This image shows the group tool I used in order to group the 2 legs together, found in the edit list.
Screenshot 4 - Character shape
This screenshot shows the current stage, after each sphere had been created and duplicated where necessary. With the base compeleted, the next stage is to create joints.
Screenshot 5 - Spine
This screenshot shows the use of the Joint Tool. Here, I have used said tool to create the spine, and I will later create joints at all relevant places of the body, including the arms, legs and head.
Screenshot 6 - Mirror Joints
This screenshot shows the next step, which was to mirror one half of the joints created. This saves time and ensures symmetry within the body.
Screenshot 7 - IK Handle Tool

Screenshot 8 - Binding Skin
This screenshot shows the Bind Skin feature, which helps prevent unwanted movement from other joints during animation.
Screenshot 9 - Bending Limbs

Finally, using the requried CV's, I created bends within limbs in an attempt to show more reality.
No comments:
Post a Comment